May 02, 2006, 08:39 PM // 20:39
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#21
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Hehe... I used to play a touch ranger in RA just for kicks. It was fun, but there are so many ways to die that it's really not a viable build.
First of all you have to be able to get to your target in order to touch them. A kiting monk or other caster will really make your work for your damage. Also, since not moving = not damaging (aside from things like Vamp Gazing) if you're slowed/crippled then you're subject to being hexed/damaged to death without being able to touch back some health to yourself.
As for bunny thumpers... people already answered it... blind em. Slow/cripple if possible, but that works on warriors too.
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May 02, 2006, 08:40 PM // 20:40
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#22
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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wait till you see the build I'm cooking up. I guarantee you it gets a lot of ranger hate dumpedon it, but to me that means I did something right. If people whine about it then it's working.
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May 02, 2006, 08:58 PM // 20:58
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#23
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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I've always thought rangers were overpowered. Just having non-cancelable ranged attacks alone makes ranger a tough lot and i have always thought that they shouldn't get expertise bonuses on any of the secondary profession skills/spells or whatnot.
For a really long time, monks have had very little, if any, e management worth a crap, so how about making divine favor lower e costs by 4% eh? It's funny that they can't even take advantage of most of the ritualist e managment skills, channeling is a joke, hex eater is ridiculously long recharge time and also a touch signet (gah)... Oob cost too much to get very little in return... We'll i'm still going only with 5 e cost spells till i cap the 2 best e managment elites for the monk ever. If it wasn't for Woh, breeze (of course rangers can get troll which can be maxed without a sup! @ a 5e cost), or infuse, monks would be the most useless proffession in the game at thsi point.
When the most successful pvp teams MUST have half a team of monks, something is REALLY unbalanced :P
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May 02, 2006, 09:05 PM // 21:05
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#24
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Shadowspawn X
It already is balanced. Rangers have been the most hated and nerfed class in this game since day one sometimes for good reason (spirit spam) and sometimes not. Expertise is not broken nor overpowered. It is working as designed and has been for over a year. Dont try to start a ranger hate thread, just because you had a bad day in RA.
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This isn't, never will be and was never intented to be a ranger-hate thread - I was simply addressing an issue of concern. I have a ranger myself which i like a lot and I haven't been in RA today.
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May 02, 2006, 09:39 PM // 21:39
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#25
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Maybe not ingame, but in the factions manual, Expertise "Shrinks the cost of non-spell skills". It doesnt make refernece to any TYPE of skill, just to say that they cant be spells. Which is how it acts in the game.
Touch Rangers are neat for dmg, but they cant take a hit well...under fire they'll drop pretty fast.
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May 02, 2006, 11:15 PM // 23:15
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#26
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Xen of Sigils [XoO]
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Quote:
Originally Posted by gabrial heart
For a really long time, monks have had very little, if any, e management worth a crap, so how about making divine favor lower e costs by 4% eh? It's funny that they can't even take advantage of most of the ritualist e managment skills, channeling is a joke, hex eater is ridiculously long recharge time and also a touch signet (gah)... Oob cost too much to get very little in return... We'll i'm still going only with 5 e cost spells till i cap the 2 best e managment elites for the monk ever. If it wasn't for Woh, breeze (of course rangers can get troll which can be maxed without a sup! @ a 5e cost), or infuse, monks would be the most useless proffession in the game at thsi point.
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1. Channeling is godly in HA. Try it.
2. OoB has the highest raw energy output for any of the skills the last time I checked. It only costs 5 energy.
3. Try Mantra of Recall and Energy Drain.
4. Monks have Healing Seed, Divine Boon, Contemplation of Purity, Spellbreaker.. need I name any more? Even without WoH (and breeze?!) monks would still be very useful.
Quote:
Originally Posted by Ensign
Why is a ranger with a hammer any more dangerous than a warrior with a hammer?
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QFT
Last edited by jules; May 02, 2006 at 11:18 PM // 23:18..
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May 02, 2006, 11:24 PM // 23:24
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#27
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Tried Tiger Sword today in RA and met several touch rangers, didn't feel like any of them were too much of a challenge.
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May 02, 2006, 11:51 PM // 23:51
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#28
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Frost Gate Guardian
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I still believe that Touch Rangers need Escape and Dodge.
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May 03, 2006, 07:00 AM // 07:00
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#29
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by K.Ichigo
I still believe that Touch Rangers need Escape and Dodge.
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Thumpers often use running skillls aswell so kiting is difficult.
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